Monday, November 11, 2013

I added the Dialogue System for Unity to the development.

I added the Dialogue System for Unity to the project today. It will save me  lot of time making these systems myself.

Features:
  • No scripting required
  • Branching conversation trees
  • Barks and alerts
  • Cutscene sequences (audio, animation, camera work, etc.)
  • Quick Time Events (QTEs)
  • Quest system
  • NPC status and relationship system
  • Save and load games without scripting
  • Integrates seamlessly with Chat Mapper, or use the space-efficient, built-in outline style dialogue editor
  • Optional Lua scripting environment
  • Built-in support for NGUI, uSequencer, and PlayMaker
  • Modular interfaces let you swap in your own UI or cutscene system
  • Easy language localization
  • Complete, thoroughly documented and optimized C# source code
  • Comprehensive documentation and tutorials
  • Several beautiful, fully-customizable user interfaces




Monday, November 4, 2013

I'm starting with adding weapons to the UFPS Kit

I decided to start at adding the weapons I will need for the space/mech parts of the game. I will have to wait for the multiplayer to add the mech/ship/character models but I also have the weapon models to use now.
The UI's will be next But for now I will start with just adding weapons. I see how to add the character weapons but would like some guidance on add duel weapons. For the FP view I will use the same models I got in this pack as my mech and space weapons. 
http://3drt.com/store/characters/sci-fi-characters/mech-robots-megapack.html

The mechs weapons will be more in view and the space ships further apart and further back from view.

Bionic Marine Command Space FPS WIP



Bionic Marine Command Space FPS WIP


Mission:
To make the first in a series of mobile and pc games based on the Space Dwarves Theme.




Tools:
UFPS Kit.

Playmaker.

SPACE for Unity.

Easy Save2

Not yet released Tools:
UFPS mobile
UFPS multiplayer


Example projects I will use part of the example to base some of my systems off of:
Oomph


Planned features:
Save/load (mysql)
Advancement system: (Skill gain/ladder/exp or point allocation)
Multiplayer
Shop/inventory system (Oomph based.)


To start I thought I would use the simplest form of each of these features.
Save/load (mysql) will be handled by easy save 2.

Advancement system:
My first thought was to go with a skill gain % system with the player gaining in a % each use of a skill. However this would require listening to be active for changes while in combat. I reconsidered and thought I would use a point system that the player will choose witch vital to add points to at set levels of points earned. This way each level would just have to get the players health and weapons damage and change them according to the vitals bonuses.

Multiplayer:
UFPS Kit is developing a multiplayer kit now and I would like to see what they have before I start planning this out.

Shop/inventory system:
I had planned on an advanced system but I think I will use the existing UFPS Kit’s system with a save/load feature. The different kinds of weapons and the skill system will be enough for this kit at the start.

Note: Since I do have all the models I need to also make the mech version and FPS versions I might just swap out the models and make all three versions with a menu to play any of the three. But first I would like to start with the space version and have that working well.