Monday, November 11, 2013

I added the Dialogue System for Unity to the development.

I added the Dialogue System for Unity to the project today. It will save me  lot of time making these systems myself.

Features:
  • No scripting required
  • Branching conversation trees
  • Barks and alerts
  • Cutscene sequences (audio, animation, camera work, etc.)
  • Quick Time Events (QTEs)
  • Quest system
  • NPC status and relationship system
  • Save and load games without scripting
  • Integrates seamlessly with Chat Mapper, or use the space-efficient, built-in outline style dialogue editor
  • Optional Lua scripting environment
  • Built-in support for NGUI, uSequencer, and PlayMaker
  • Modular interfaces let you swap in your own UI or cutscene system
  • Easy language localization
  • Complete, thoroughly documented and optimized C# source code
  • Comprehensive documentation and tutorials
  • Several beautiful, fully-customizable user interfaces




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